[Framers] Entering codes for special characters/symbols

Lin Sims ljsims.ml at gmail.com
Wed Apr 3 11:44:14 PDT 2019


I include those variables in every file I set up as a template. That way, I
can create a new document based on the template and the variables are
already there. No importation necessary. :)

On Wed, Apr 3, 2019 at 2:22 PM Doug <dbailey4117 at gmail.com> wrote:

> Thanks for the idea on variables.  I tried it out and it works great.  I
> don't like that I have to import these variables into future documents, but
> I will if I need to.  That's why I was hoping to add the symbols to a menu,
> so they'd always be there for any FM document.  I got that working, but
> only for codes that are 2 characters long.  I think there's a way for
> longer codes but I need to read Klaus' info a bit more.
>
>
>
> On Tue, Apr 2, 2019 at 2:42 PM Lin Sims <ljsims.ml at gmail.com> wrote:
>
> > Oh, and as a suggestion, I've found that characters of glyphs that I use
> > really often are best set up in variables. I keep the variables pod open
> at
> > the bottom of my screen and if I need a particular character, all I have
> to
> > do is double-click on the variable. You don't even have to type a code
> in,
> > just make sure that the font set supports that particular glyph and copy
> > and paste it into the variable definition field from Windows Character
> Map.
> >
> >
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-- 
Lin Sims


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