[Framers] FrameMaker 14 horrific resource hog?

Jeff Coatsworth Jeff.Coatsworth at jonasclub.com
Wed Mar 21 05:45:23 PDT 2018


Make sure that your FM2017 install is fully patched up - many people fall into the trap of thinking that just because they downloaded it yesterday it must have the newest build included - that's a fallacy - the download is the original build at time of release & never changes. Patches must be applied to it right away to get up to the current version.


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From: Framers <framers-bounces+jeff.coatsworth=jonasclub.com at lists.frameusers.com> on behalf of Harding, Dan <dharding at illinois.edu>
Sent: March 20, 2018 4:28 PM
To: An email list for people using Adobe FrameMaker software.
Subject: [Framers] FrameMaker 14 horrific resource hog?

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I just upgraded from FM12 to FM 14 as I have 4K monitors and FM12 is simply unusable on high res displays.

I like to work with many pods open, but find that I simply cannot with FM14, as the lag when moving the cursor with pods open is unbearable. As I close pods, the performance improves, but to get to the point where there is no lag means having at most 1 pod visible at any time.

None of my other applications scale so poorly with respect to resource usage.

It appears that every time you move the cursor, Frame tries to poll/update every visible pod.

Is there any way to make things more usable other than not displaying pods?

My workstation is a Dell Precision 5810 with dual Xeon processors and 64GB of RAM running Windows 10 Enterprise 64-bit.

The only weak point in my system is the video card, which is an AMD FirePro 4100, but it's pushing three 4K monitors and one 3K monitor simultaneously. Even set to 30Hz rather than 60Hz refresh rate, that's a lot of pixels to be pushing around.

Would upgrading the video card help in this regard, or are there other issues at play with how Frame updates the display?

Thanks in advance.

-Dan
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