[Framers] Entering codes for special characters/symbols

Lin Sims ljsims.ml at gmail.com
Tue Apr 2 11:41:46 PDT 2019


Oh, and as a suggestion, I've found that characters of glyphs that I use
really often are best set up in variables. I keep the variables pod open at
the bottom of my screen and if I need a particular character, all I have to
do is double-click on the variable. You don't even have to type a code in,
just make sure that the font set supports that particular glyph and copy
and paste it into the variable definition field from Windows Character Map.

On Tue, Apr 2, 2019 at 2:38 PM Lin Sims <ljsims.ml at gmail.com> wrote:

> The \x tells Frame you are using the Hex code to enter a character. It is
> used for fields in dialog boxes. This is specific to Frame.
> I believe that the \u tells Frame you are using a Unicode to enter a
> character. I don't think it can be used in dialog boxes, but I've never
> tried. Where are you using that?
>
> The code itself is the address of the character in the codeset. If the
> font you're using contains a LOT of glyphs, you can get some long codes.
> I'd suggest reading up on Unicode for a (very) detailed explanation of
> this.
>
> I believe the last time Adobe published a Character Sets for FrameMaker
> was version 9. You can find a copy here
> <https://www.daube.ch/docu/fm-documentation/FM/fm09-Character_Sets.pdf>(link
> will download a PDF). Klaus Daube's website
> <https://www.daube.ch/docu/fmaker00.html>, in general, is a goldmine of
> information on current and past versions of Frame.
>
> I'm not sure what you mean by code charts not applying to FrameMaker. What
> codes are available depend on the font selected. Not all fonts contain
> glyphs for all the available characters. In fact, most fonts are a small
> subset of all the glyphs available. This website
> <http://www.alanwood.net/unicode/fontsbyrange.html>provides a lot of
> Unicode information, including complete lists of all the Unicode characters
> available. Also on the site is information about what font sets support
> certain character ranges. The all-time champion (so far!) is Arial Unicode
> MS, which has 50,377 glyphs (of which 38,917 are characters).
>
> I hope this helps.
>
> On Tue, Apr 2, 2019 at 1:32 PM Doug <dbailey4117 at gmail.com> wrote:
>
>> I've been working on special characters lately, determining the best way
>> to
>> enter them is pretty confusing.
>>
>> Some dialogs require a \x before the character code, others require just a
>> \, while others require \u.  Some codes are 2 characters, while others
>> require 4 characters, all for the same symbol.  Worse, some of the code
>> charts I've seen don't apply accurately to FrameMaker.
>>
>> Can someone point me to a chart of the character codes and how they need
>> to
>> be entered?  One that is accurate for Frame?  I feel like I'm trying to
>> chart a river that has already been mapped.
>>
>> Thanks,
>>
>> Doug
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>
>
> --
> Lin Sims
>


-- 
Lin Sims


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